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Miha Rinne
Game developer / comic book artist
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3D Game modeling
3D Game animation
2D Game pixel art
Game concept art
2D / 3D Animation
Storyboards
Comics / graphic novels
Illustrations
(2022) Poor Heart - music video (traditional animation)
(2021) 3D modeling for ValoArena / Runway Zero (XR / Arcade)
Undead (Commodore 64) 2021-
Undead (Commodore 64) 2021-
Personal artwork
(2020-2019) Character modeling for Far End prototype (console / Switch, Deep Space Studios)
(2020) Far End Character animation (console / Switch, Deep Space Studios)
(2020-2019) Far End Chronicles concept art (Deep Space Studios)
(2019) Storyboards for Far End Chronicles demo video (Deep Space Studios).
(2018) Om Nom Run, 3D low polygon assets (mobile, Zeptolabs / Koukoi games)
(2018) Concept art for Om Nom Run (Mobile, Zeptolabs / Koukoi games)
(2017) NPC character modeling for Neural (PC, Helsinki University)
(2017) Concept art for Neural (Helsinki University)
(2016) Bitwisards (TV, 2D traditional animation, YLE)
(2012-2014) Alienation - unused enemy models (PS4, Housemarque)
(2011-2014) Alienation unused concept art (Housemarque)
D'Moleyk (2013-2016, graphic novel)
(2008-2011) Saukko Group illustrations
(2004 - 2010) Far End Chronicles graphic novels volume 1 - 3
(2010) Furmins early unseen prototype (Mobile, Housemarque)
(2009) Concept art for Bounce Rover, unreleased mobile game (Rovio)
Miscellanous commissions
(2008) 3D modeling for Golf: Tee it up (Xbox 360, Housemarque)
(2008) Golf: Tee it up unused character concept art (Housemarque)
(2008) Dead Nation & Outland early prototype animations (Housemarque)
(2008) 3D modeling and animation for McDonalds commercial (TV / film)
(2007) Character model for Earth No More, unreleased game (Recoil games)
(2007) Snatchers from Alpha Centauri (graphic novel)
(2004-2007) Character models Disney's VMK (Windows, Mac OS, Disney Online / Sulake)
(2004-2007) Character animation for Disney's VMK (Windows, Mac OS, Disney Online / Sulake)
(2004-2007) concept art for Disney's VMK (Disney Online / Sulake)
(2003) Character animation - Trader (PS2, video of unreleased game demo, Housemarque)
(2003) Character animation for Nazca music video (unreleased)
(2002-2003) Furry Dragons, demo video and screenshots (Xbox, Housemarque)
(2002) Furry Dragons concept art (Housemarque)
(2002) Furry Dragons - original demo storyboards
(2002) Facial animation for Flo Boarding (N-Cage, Housemarque)
(2002) Mock up screenshots for Undead Avenger (N-cage, Housemarque)
(2002) Character modeling + animation for Transworld Snowboarding (Xbox, Housemarque)
(2001) Darknet gameplay storyboards
(1999-2000) Darknet, animated promo film for a game concept
(1999-2000) Concept art for Darknet
(2000) Darknet - animation storyboards
(1999-2000) video + character designs for Supreme Snowboarding 2 (Dreamcast,unreleased,Housemarque)
(1999) Dropmania (PC, Ninai Games)
(1998) Environment art for Thrust, Twist 'n' Turn (PC, Carts Entertainment)
(1998) Thrust, Twist 'n' Turn concept art (Carts Entertainment)
(1997-1998) Original character designs for Ultimate Golf Simulation (Vertex / Ubisoft)
(1996-1998) 3D models + demovideo for Spirit Master (PS1, unreleased, Probe Entertainment)
(1997) Concept art for Spirit Master (Probe Entertainment)
(1997) Pixel art / animation for Spirit Master (Probe Entertainment / Acclaim)
(1996) Conquest 2941 (PC, Housemarque)
(1996) Character designs for Conquest 2941 (Housemarque)
(1996) Pixel animations and tests for Alien Incident (PC, Housemarque)
(1996) Character designs for Alien Incident (Housemarque)
(1995) Concept sketches and notes for Star Patrol (Arcade, Housemarque 1995)
(1994-1995) Pixel art + animation for P.I.Dollarally (Amiga 500, Terramarque, unreleased)
(1994) Pixel art + animation for unreleased Elfmania Datadisk (Amiga, Terramarque)
(1993) Nemesis The Warlock (Amiga, hobby project, released as mobile demo)
(1990-1992) Undead (Commodore 64, unreleased)