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Miha Rinne
Miha Rinne
Game developer / comic book artist
Tampere, Finland

Summary

I have been on game industry since 1994.

During my 26+ years, I have gained experience from many different tasks, such as:
-Character design,
-Game design,
-Animation (2D & 3D & traditional),
-3D modeller
-Concept art.
-Or lead/management tasks, such as lead artist, art director or art management (such as outsourcing, communications, recruiting)

I have long experience from working within tight budget and schedules.
I like creating worlds, stories and characters. I like to create things that have humor and imagination.
I am also professional and successful comic book artist & writer & publisher.

If you want to offer me work, send me pm

Skills

2D AnimationConcept ArtConcept DesignStoryboarding3D Animation3D ModelingCharacter ModelingGame DesignCharacter DesignCharacter AnimationStorytellingComic Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
TopoGun
TopoGun
xNormal
xNormal
Toon Boom Studio
Toon Boom Studio
CLIP STUDIO PAINT
CLIP STUDIO PAINT
git
git

Productions

  • Titlescreen
    • Video Game
      Far End Chronicles prototype
    • Year
      2020
    • Role
      CEO, Producer, Game design, Concept design, Character modeling, Character animation, Level design
    • Company
      Deep Space Studios
  • Omnomrun
    • Mobile Game
      Om Nom Run
    • Year
      2020
    • Role
      Senior 3D artist
    • Company
      Koukoi games
  • 11.9 solarscoutwithfoliage
    • Video Game
      Neural
    • Year
      2017
    • Role
      Art director
    • Company
      Helsinki university
  • Ryhm%c3%a4kuva sample
    • TV Production
      Bitwisards
    • Year
      2016
    • Role
      concept artist, writer, animator, prop designer
    • Company
      Yle
  • Alienation listing thumb 01 ps4 us 10nov15
    • Video Game
      Alienation
    • Year
      2016
    • Role
      game designer, 3d modeller, concept artist, animator, 3d animator
    • Company
      housemarque
  • 330px furmins cover art
    • Mobile Game
      Furmins
    • Year
      2012
    • Role
      3D artist / level designer
    • Company
      Housemarque

Experience

  • Creative director at Deep Space Studios
    Tampere, Finland
    July 2019 - Present

    Leading my own game development production for a console game prototype made with Unreal Engine

  • Senior artist at Housemarque
    Helsinki, Finland
    February 2010 - May 2014

    I did many varied tasks, including:

    -concept art

    -game design

    -story supervision

    -storyboarding

    -3D modelling

    -3D animation

    -2D animation

    -Game design

    -Level design

    -Team management

    I was also a shop steward. I worked on Angry birds console version, Alienation and Furmins.