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Miha Rinne
Game developer / comic book artist
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3D real time modeling / game art
3D Game animation
2D Game pixel art
Game concept art
2D / 3D Animation
Storyboards
Comics / graphic novels
Illustrations
Metaverse project for a leading beverage manufacturer
Misc. Art tests (hybrid 3D + 2D) (2022)
(2022) Character modeling for Peaky Blinders: King's Ransom (VR / Oculus)
(2021) 3D modeling for ValoArena / Runway Zero (XR / Arcade)
(2020-2019) Character modeling for Far End prototype (console / Switch, Deep Space Studios)
(2018) Om Nom Run, 3D low polygon assets (mobile, Zeptolabs / Koukoi games)
(2017) NPC character modeling for Neural (PC, Helsinki University)
(2012-2014) Alienation - unused enemy models (PS4, Housemarque)
(2010) Furmins early unseen prototype (Mobile, Housemarque)
(2008) 3D modeling for Golf: Tee it up (Xbox 360, Housemarque)
(2007) Character model for Earth No More, unreleased game (Recoil games)
(2004-2007) Character models Disney's VMK (Windows, Mac OS, Disney Online / Sulake)
(2002-2003) Furry Dragons, demo video and screenshots (Xbox, Housemarque)
(2002) Character modeling + animation for Transworld Snowboarding (Xbox, Housemarque)
(1999-2000) Darknet, animated promo film for a game concept
(1999-2000) video + character designs for Supreme Snowboarding 2 (Dreamcast,unreleased,Housemarque)
(1999) Dropmania (PC, Ninai Games)
(1998) Environment art for Thrust, Twist 'n' Turn (PC, Carts Entertainment)
(1996-1998) 3D models + demovideo for Spirit Master (PS1, unreleased, Probe Entertainment)
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