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(2022) Character modeling for Peaky Blinders: King's Ransom (VR / Oculus)

I created two NPC characters on contract for Peaky Blinders VR game. I received a base mesh with ready skeleton with concept art, and my job was to do a quick mesh refit, sculpt details, bake the textures and rig the model and then export it. Software used was Maya, Zbrush, Topogun, Substance Painter, Photoshop and Unity.

Unity screenshot of Grunt 3

Unity screenshot of Grunt 3

Unity screenshot of Grunt 3

Unity screenshot of Grunt 3

Unity screenshot of Grunt 2

Unity screenshot of Grunt 2

Unity screenshot of Grunt 2

Unity screenshot of Grunt 2

3D model view of grunt 2

3D model view of grunt 3

Textures for jacket

Textures for jacket

Textures for trousers

Textures for trousers

This is how the characters ended looking like in the game

Hires Sculpt for character head

Hires Sculpt for character head

Hires sculpt for character head

Hires sculpt for character head