Character animations I did for Far End demo at my own game company. I created the Lili character, rig and animations in Maya. The squid character was modeled and originally rigged and animated by Mikko Huovinen in 3ds max, I created a another rig and animations in Maya for the squid to make it work on Unreal Engine 4.
Here you can see more of the singing and in game animations.
Complete version of the Intro sing animation in Maya viewport. All hand-made keyframe animation with no reference. I used the song, of course, for proper cues and timing.
Alternate view of the singing animation in Maya viewport, showing the custom rig I built. You can see that most of the facial animation is driven by morph targets, which I also created in Zbrush and Maya.
Alternative view of the singing animation from Unity viewport, I tested it and the FBX worked straight out of the box, I only needed to add animation controller which was pretty easy. (I can't show the Unreal Engine editor view, it has a compression bug)
Lili run (Unreal Engine)
Lili walk (Unreal Engine)
Lili taking damage (Unreal Engine)
Lili yawn (Unreal Engine)
Lili humming (Unreal Engine)
Squid bored (Unreal Engine)
Squid movement loop (Unreal Engine)