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(2020) Far End Character animation (console / Switch, Deep Space Studios)

Character animations I did for Far End demo at my own game company. I created the Lili character, rig and animations in Maya. The squid character was modeled and originally rigged and animated by Mikko Huovinen in 3ds max, I created a another rig and animations in Maya for the squid to make it work on UDK.

Here you can see more of the singing and in game animations.

Lili run (UDK)

Lili walk (UDK)

Lili taking damage (UDK)

Lili yawn (UDK)

Lili humming (UDK)

Squid bored (UDK)

Squid movement loop (UDK)