3D models and concept art for Far End Chronicles demo (2020) at my own company, Deep Space Studios. I did character models (except lamp squid and small ghost) concept art, sculpting, topology, texturing, UDK material shaders (with assistance from Hans Zenjuga), hair baking and cloth physics settings and all in-game and singing animation, and also directed and coordinated the project. The graphics assets are optimized for Nintendo Switch; however, the demo is not running on Switch SDK / Hardware.
Far end demo video captured from UDK. Lighting by Hans Zenjuga. Environment models by Mikko Huovinen. Video editing by Jarno Elonen.
Lili (marmoset viewer) - please note that eye and hair does not work in marmoset like it does in UDK.
Furry Dragon (UDK). Additional fur physics by Hans Zenjuga.
Furry Dragon (Marmoset) - please note that the eye and hair shaders don't work as they work in UDK.